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1366x768 metro last light image
1366x768 metro last light image




1366x768 metro last light image
  1. #1366X768 METRO LAST LIGHT IMAGE DRIVER#
  2. #1366X768 METRO LAST LIGHT IMAGE DOWNLOAD#

AVX = used for hardware acceleration in say heavy mathematical calculations, 3D rendering etc.ģ. Hyperthreading is more about increasing efficiency of CPU cores.Ģ. However in true quad cores, all 4 instructions will be executed in one go. Hyperthreading in a dual core CPU = CPU reads 4 threads (instructions) in one go then automatically decides which threads require higher priority & executes two threads at a time. The best featured Pentium from Intel as of date.ġ. Intel boards are costlier than AMD's for the same or less features as usual. I guess Intel wants to go environment friendly :)Ĥ. Also the thermal paste on the cooler is not protected with plastic film. But this is because the CPU is more energy efficient = less heat produced. During heavy multitasking/ 3D rendering/ games with lots of NPCs & heavy multiplayers/ video encoding etc it'll be slower than a true quad core.ģ. Poke around your board's UEFI to lock down securely.ġ. All Kaby Pentiums now have hardware based OS guard. Compared to an i3, the price-to-performance ratio is unbeatable.ĥ. Works on older Z170, B150 & H110 boards that have updated BIOS dated atleast for Kabylake compatibility.Ĥ.

1366x768 metro last light image

Hyperthreading present in all Kabylake (7 gen) Pentium CPUs.ģ.

1366x768 metro last light image

Over 50 fps avg at medium-high settings at 1366x768 in most games I play like MGS5, Hitman 2016 etc.Ģ.

#1366X768 METRO LAST LIGHT IMAGE DOWNLOAD#

With DSR everything is clearer, the background, the reflection, the lighting, the helicopter, the smallest details like the trees in the background, the individual blade of grass, the over all lighting LOOK.īest way to see the differnce is to download my screenshot and flip them from one another via windows media veiwerīest way to see the differnce is to download my screenshot and flip them from one another via windows media veiwer What DSR resolution are you using? I am having blurriness issue with DSR.1. Without DSR everything looks washed out, the buildings at the back look like crap, Artyom's watch is crap, the trees and reflection on the water is crap. If you still don't noctice the difference then here: my native res 1366x768 look at how crappy it looks: 2X SSAA is just too much for my weak machine and rendering it at 1600x900 then downscaling it to my monitor works like wonders.ĭSR is still SSAA the smoothness is added by Nvidia like what you have said to completely elimnate jaggies there is no visible blurriness I can see on textures at all as a matter of fact it freaking made everything wayyyyyyyyy clearer without destroying my fps unlike the built-in Metro SSAA. at 1366x768 native res DUE TO MY CRAP MONITOR trust me.everything looks like ♥♥♥♥ no matter what. What I have no idea what you are smoking but. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image. Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse.

#1366X768 METRO LAST LIGHT IMAGE DRIVER#

The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR. If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%) however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies. VGA tends to be garbage for games nowadays.






1366x768 metro last light image